Showing posts with label Sci-Fi. Show all posts
Showing posts with label Sci-Fi. Show all posts

Friday, 28 December 2012

Feed

Title: Feed
Series: Newsflesh #1
Author: Mira Grant
Pages: 571 (paperback)
Published: May 1st 2010
Published by: Orbit

The year was 2014. We had cured cancer. We had beaten the common cold. But in doing so we created something new, something terrible that no one could stop. The infection spread, virus blocks taking over bodies and minds with one, unstoppable command: FEED. Now, twenty years after the Rising, bloggers Georgia and Shaun Mason are on the trail of the biggest story of their lives - the dark conspiracy behind the infected. The truth will get out, even if it kills them.



Zombies came and there was chaos. Then people got over it and began trying to live their lives again. It was bloggers that spread the word of the original uprising, and this medium has taken over much of the media. Georgia and Shaun Mason are two such bloggers who, along with Georgette "Buffy" Meissonier, win a place on the campaign trail of Peter Ryman. They thinks it's going to be the launching pad their career needed, but there's so much more going on than they know...and there are still all those zombies out there too!

This book is a light, humorous look at America trying to carry on with a normal life 20 years after two miracle cures - for the common cold and cancer - join forces, mutate and cause the Rising: zombies. For obvious reasons, the story and humour both were sometimes a little dark, but it was a nice twist on the normal zombie story.

The story focuses on bloggers - who've taken the place of televised journalists - Georgia and Shaun Mason and Buffy Meissonier as they go on the campaign trail. The characters are likeable and most have their moments of brilliance, though it gets a little annoying that we are constantly reminded that Shaun likes to 'poke dead things with a stick' and that Georgia has retinal KA. In the case of the latter I understand that it is a significant, and annoying, part of her life but it seems like we can't go two pages without being reminded of this fact.

George does make a good narrator, if she does over explain things at times; this may be cleverly done and be based in her journalistic roots, but there is an awful lot of showing rather than telling which makes me think it's more the author coming through than George herself. The little snippets taken from other characters' blogs were good, and each did have their own distinctive voice.

The story as a whole was intriguing and very few clues were given as to what was actually going on, keeping you guessing until the characters themselves find out. This was nice in that I was saved being exasperated at the sheer stupidity of characters not realising what was going on when it has been made clear enough for to the reader to work it out, but a little frustrating in that I didn't think there weren't really enough clues to tell you that something was going on until it was revealed. You think it's just going to be about zombies and stuff, and then it's all like *BOOM* now there's this going on too! I would have liked a bit more of a precursor.

This book was a pretty solid 3 stars for most of it. This is, until we reach the end.

The ending made this book for me. There were a couple of twists in the story prior to this point, but the peak of this story was brilliant for it's emotion rather than for its cleverness or inventiveness. A good story was made better by the sheer emotiveness of the writing and, for that reason, I've had to bump it up to 4 stars.


Saturday, 22 December 2012

Ready Player One

Title: Ready Player One
Author: Ernest Cline
Pages: 374 (paperback)
Published: August 18th 2011
Published by: Crown Publishers.


It's the year 2044, and the real world is an ugly place. 

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. 
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them. 
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. 
And then Wade stumbles upon the first puzzle. 
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape. 
A world at stake.
A quest for the ultimate prize.
Are you ready?


Wade lives in a digital world, spending the huge majority of his time escaping into the virtual reality of Mass Multiplayer Online Role-Playing Game OASIS. He goes to school there, and he spends almost all his spare time looking for the answer to the first clue to a treasure hunt left by the creator of OASIS. The one which will means whoever reaches the end inherits his fortune.

I was very much looking forward to this book. The premise is different, and it intrigued me for this reason. Humanity spends much of its time jacked into OASIS - a MMORPG of massive, world-wide proportions. People have more a life in the digital world than they do in reality. And who can blame them?

You can be whoever you want to be, and travel to any fantasy world that has been built. Upon reading that this included Middle Earth and Discworld among others I instantly found myself fervently wishing that it was actually possible because that would be beyond cool. I loved all the geeky references throughout the book, though I'm not really into video games so a lot of those passed me by. Still, I loved when I recognised a reference. But most of the television and music references were based in the 80s and while I was born in the 80s, I didn't grow up in them so almost all of that passed me by. I think I would have enjoyed this book so much more if it was taking me back to my youth in a way it probably does for slightly older readers.

The characters were all nice enough, but I never really got attached to them. This may be because I never felt they were ever really in any danger because most of the action takes places with their OASIS avatars rather than the people themselves. The central character in particular - Wade/Parzival - never really clicked with me and often I ended up liking the people he interacted with more than I liked him. Something just fell a bit flat, possibly because his whole life was OASIS and this isn't something I can relate to. While this is true for the other characters too, them not being POV characters lessens the effect somewhat I think: you don't see the way this (what basically amounts to) addiction does to them in the same way as you do him.

I loved the first section of the book, with it zipping along at a nice enough pace to keep you reading. However, in the second and third the pace slows a little to build the story somewhat. It was still an easy read, and I was interested enough to want to know what was going to happen, but something not quite tangible just wasn't present for me. The ending was very well done, though there was never really much tension for me - it always seemed like a foregone conclusion so I was never really worried about what was going to happen to any of the characters or what the ending was going to be. Regardless of this fact, I wanted to know how the ending was reached and enjoyed the ride getting there.

A fun read which I'm sure will be incredibly nostalgia-inducing for many people.


Friday, 14 December 2012

The Ask and the Answer

Title: The Ask and the Answer
Series: Chaos Walking #2
Author: Patrick Ness
Pages: 517 (paperback)
Published: 2011
Published by: Walker Books


Fleeing before a relentless army, Todd has carried a desperately wounded Viola right into the hands of their worst enemy, Mayor Prentiss. 
Immediately separated from Viola and imprisoned, Todd is forced to learn the ways of the Mayor's new order. 
But what secrets are hiding just outside of town? And where is Viola? Is she even still alive? And who are the mysterious Answer? 
And then, one day, the bombs begin to explode...
This second thrilling volume in the Chaos Walking trilogy is a tense, shocking and deeply moving novel about resistance under the most extreme pressure.



Todd and Viola spent The Knife of Never Letting Go racing to reach Haven, hoping there to find refuge from the men of Prentiss Town, Todd's home, and the army issuing from there. But the end of their journey was just one disaster after another, and nothing turned out the way they were hoping. Now, they're in New Prentiss Town, each trapped by the promise of the other. In the last book we saw their relationship develop, and now we're seeing this being used against them.

This book had a very different feel than the last, and was in fact a lot easier for me to read. The last one was all from Todd's point of view, whereas here we also follow Viola's story as we follow the story of the two predominant groups emerging in New Prentiss town: the Ask, and the Answer. Each is fighting for what they believe in and each believes their is the best way, the only way, the world can work. Attacks are made, people are killed, and lies are told.

Though this is still definitely a kid's book, there are some darker themes than the first in the series with racism (against the Spackle - the native species of the colonised planet) and terrorism both quite heavily prevalent in this book. In fact, it was probably this maturation between the two that made it easier for me to read. Running away from a murderous army looking to take over the world isn't something I can really relate to, but racism and terrorism - unfortunately - are things we see far too much of. On top of this, there isn't as much 'noise' (the people of the planet being infected with a virus which makes them able to hear each others thoughts) featured, just making it easier for me not to get distracted by things go on on the next page or whatever.

Neither Todd nor Viola seemed to particularly change over the course of the book; rather, their presence impacts those around them, be it for better or for worse. Davy Prentiss Jr. is the most notable example of this, Todd's presence significantly impacting his life in a way I did not see coming at all. Because this is the first time we've seen them develop relationships that lasted more than a few hours, given the nature of the last book when they were constantly on the move. It was nice seeing them interact with new people consistently, and there are some relationships I'm intrigued to follow and see where they go.

There were some major events going on at the end of the story, and even more than the last one we're left with a cliff-hanger. I'm looking forward to the resolution of the story, and seeing where Todd and Viola end up.


Friday, 30 November 2012

I Am Legend

Title: I Am Legend
Author: Richard Matheson
Pages: 162 (paperback)
Published: 1954
Published by: Orion Publishing Group

Robert Neville has witnessed the end of the world. The world's population has been obliterated by a vampire virus, though Neville has somehow survived. As he toils to make sense of it all and protect himself against the hounding vampires who seek out his life force, Neville embarks on a series of projects to discover the source of the plague and hopefully put an end to the vampires.







First things first: this is nothing like the film. At all. They've taken the very very basic plot premise and done with it what they wanted. And the central character's name: Robert Neville. Pretty much everything else is different. The ending in particular, but I'm just going to ignore that.

Now, I love the film. Will Smith is one of the few actors who can pull off that amount of screen time alone. But he isn't really the Robert Neville we meet at the start of the story. True, he is more like the man he grows into, but even then there are differences.

Robert Neville at the start of the book is a broken man. Living alone, surrounded by vampires determined to drink his blood every night. His humanity is clear, and his flawed nature. He cares for his teeth rigorously because he is his own dentist, yet he drinks and smokes copiously. He fastidiously cares about his car, yet sometimes goes days without repairing his house from the damage caused by nightly attacks.

We see him surviving and nothing more. Indeed, barely that at times.

But things happen which make him start thinking again. There are quite a lot of biological terms and stuff thrown around in some parts which I won't even pretend to have followed a lot of the time (biology not being my strong point), but it was interesting watching him develop an interest in something.

The conclusions he come to are different and intriguing, and there is a rather amazing twist at the end which is something different from anything I've ever read before. This book is a 'Masterworks' without a doubt.


Friday, 23 November 2012

Kinesis

 Title: Kinesis
Author: Ethan Spier
Pages: 238 (ebook)


When two men break into Leonard Samson’s house, beat him unconscious and murder his six-year-old son, the police arrive to a gruesome scene. But they are shocked to find the mutilated bodies of the two intruders in the front room of Leonard’s house, while he waits in the kitchen with the surviving members of his family.
Clarissa Chapman is a DCI of Psychokinetic Investigations, a new area of police work, instigated after the first genuine case of psychokinesis was discovered, some fifteen years earlier. The Samson case is brought to her attention due to the strange way in which the two intruders were killed. She suspects Leonard Samson is a Kinetic.
All Kinetics are blessed with a gift to move objects with only the power of their mind. But it is also a horrific curse. Within a few years of discovering their ability, they all develop violent insanity and, for this reason, are locked away in specially designed prisons for the benefit of public safety.
After discovering that the authorities suspect him of being a Kinetic, Leonard Samson runs; unaware that the police are not the only ones pursuing him. 
As the days pass by, Clarissa becomes increasingly aware that certain aspects of the Samson case just do not add up...


Leonard Samson is a man on the run for a crime he didn't commit, that he says he was physically impossible of committing because he isn't a PK - someone with telekinetic powers. This book follows him trying to escape the law; Amir Sohal, the bounty hunter, and Clarissa Chapman, the police officer, who are looking for him; and Sean Hagan, an escaped PK convict who is looking for revenge on the woman who caught him.

The beginning of this book was a little bit amazing. I made the mistake of starting to read it on the train, and I'm sure the first two chapters would have had me in tears if I'd been reading it at home. It's heart-wrenching and a bit horrifying, but not too graphic. It throws you in at the deep end emotively, and you can't help but feel for the family you're introduced to in the midst of disaster. The first third as a whole is fast moving and intriguing, though unfortunately the pace isn't kept up and it slows rather after this.

Set in the near future, this is a world where psychokinesis (PK) was discovered to exist around the turn of the millennium. But there is a horrible twist, for those who develop this ability also develop incredibly violent tendencies and go mad, usually within a couple of years of the onset. We're told of some of the early incidences and research in mega info-dumps. Like, pages and pages long. It's disguised as extracts from a text book one of the characters is reading, but not very well. And it's not that exciting. I'm sure there must have been better and cleaner ways of getting the information across. Between this and the slowing of the story itself the middle section of the story struggles.

And unfortunately, there is the same problem with the back stories of the characters. We are entering into people's lives often halfway through some major stuff going on, and all the information is just chucked at us, not even with it being told to someone else - it's literally just...there.

The four central characters are quite good - their motives make sense and they usually make logical decisions. Some of the secondary characters less so, but the story wouldn't move forward so well otherwise. Still, Leonard and Clarissa are the only two you really get any sort of a feel for past the immediate. Amir is all about the hunt, and Sean is all about revenge. That is what they are in the story: nothing else. Leonard you get to know a little, and you can't help but feel sorry for him from the off, whilst you learn about Clarissa's life and all the things she is trying to deal with on top of her job. And from the ending of this book, you know it's only going to get worse from this point in.

You don't really get to see much of the actual PK power in action - understandably, since most people who have are crazy by the time we meet them! - which is a shame, because what you do see is well written and quite realistic. It's something people have to work for, and they don't just crook a finger and send houses flying about. It exhausts them, and can have serious physical affects.

And it was interesting seeing the social effects of the discovery of PK and the mental problems it eventually causes. People with this ability are shunned, and locked up in a high security prison as soon as they are discovered. The ethics of this is obviously questionable, for obviously most of those imprisoned haven't actually done anything wrong at the point they are locked up: does knowing that they are going to become violent give the government the right to lock them up in that way? It would have been interesting to see how the laws about this were brought about, and whether there was anybody fighting this.

The end of this book was very good, and there was a nice, though slightly sad, ending sequence and an intriguing epilogue. I'm assuming it's a series from the ending, and I'll probably keep an eye out for the next one, for although I'm not all that attached to the any of the characters I'm kinda interested to see where the story goes, what the consequences are, and to see some more of this world.

Wednesday, 9 May 2012

The Knife of Never Letting Go

Title: The Knife of Never Letting Go
Series: Chaos Walking #1
Author: Patrick Ness
Pages: 479 (paperback)
Published: October 22nd 2008
Published by: Walker

Todd Hewitt is the only boy in a town of men. Ever since the settlers were infected with the Noise germ, Todd can hear everything the men think, and they hear everything he thinks. Todd is just a month away from becoming a man, but in the midst of the cacophony, he knows that the town is hiding something from him -- something so awful Todd is forced to flee with only his dog, whose simple, loyal voice he hears too. With hostile men from the town in pursuit, the two stumble upon a strange and eerily silent creature: a girl. Who is she? Why wasn't she killed by the germ like all the females on New World? Propelled by Todd's gritty narration, readers are in for a white-knuckle journey in which a boy on the cusp of manhood must unlearn everything he knows in order to figure out who he truly is.

I've seen this book about for a while, and even though I've only really heard good things of it it still never particularly interested me. But then a friend recommended it to me, and then a couple weeks ago I found an offer to get the whole trilogy for a fiver so I thought, why not? It's not like I have loads of other books sitting on my shelves waiting to be read or anything... *ahem*

Todd lives in Prentisstown, the last settlement on a planet colonised by humans only twenty years earlier. Everyone else died in a war with the natives of the land - Spackle. During this time they also released a virus which killed the women and meant that the men could hear each others' thoughts. Todd is counting down the days until his 13th birthday, the day he is counted as a man. He is the only boy left in Prentisstown. When he and his dog Manchee are in the swamp one day, though, they come across something - silence. And the silence turns out to be a girl - Viola. This sends them on a run for their lives across the planet, when Todd has never been further from home than the edge of the swamp.

I actually enjoyed this book a lot more than I was expecting to. The story was intriguing, and there are mysteries surrounding the circumstances so you know there's something missing but not what. There are hints and clues and you kinda have an idea, but you don't get the whole picture. And the ending! You find everything out and there's this huge like bombshell and so I'm definitely looking forward to seeing what happens next. I will admit there were a couple of bits which I had issues with believing but for most part it was fine.

You don't see much of the planet which has been colonised, but what you do see is great. Another virus released by the Spackle meant to kill their animals actually means they can talk, and there are a couple of creatures Todd and Viola come across which are wonderful. And Manchee! Manchee is Todd's dog and he is absolutely adorable with his speech. Ness has done a great job of giving just an ordinary dog a voice both in what he says and the way he does it, the repetition and the attention getting, what actually makes up his thoughts.

And similarly with Todd - he hasn't had a proper education and can't read or write with any degree of proficiency so when he comes across big words these are spelt phonetically. While I found this a little distracting at first, you soon get into it and I think it's a great addition to the story and shows Todd really well. The interaction between Todd and Viola is also great. For him this is someone completely new, and the first person he has ever come across who's thoughts he can't know instantly - and loudly. And she has to learn to deal with this, with someone who has no practice at reading body language and getting to know people. The development there was really well - and really believably - done.

When Todd hears the thoughts of others they are done in a different font - more like handwriting, bigger, bolder, showing how much they intrude. I found this a little distracting because I'd see them across the page and my eyes will be drawn to them and distract me from what I should actually be doing.

Interesting concept and looking forward to what the next book has to offer.